Compare commits
8 Commits
| Author | SHA1 | Date | |
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6e5fc8ea10 | ||
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28f029ce03 | ||
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cb42a45aa7 | ||
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c47291e258 | ||
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fec4db0c5d | ||
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31891bbc0e | ||
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5eeb735364 |
2
.github/workflows/ci.yml
vendored
2
.github/workflows/ci.yml
vendored
@@ -7,6 +7,8 @@ on:
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- 'arduino_pong.ino'
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- 'Makefile'
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- '.github/workflows/ci.yml'
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- 'src/*.cpp'
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- 'src/*.h'
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jobs:
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build:
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@@ -8,7 +8,7 @@ A classic implementation of the Pong game developed specifically for the Arduino
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# 📹 Preview
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Youtube: https://youtu.be/ouLBTDjpKqc
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188
arduino_pong.ino
188
arduino_pong.ino
@@ -1,22 +1,20 @@
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#include "Arduino_LED_Matrix.h"
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#define P1_BTN_UP 13
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#define P1_BTN_BOTTOM 12
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#define P2_BTN_UP 11
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#define P2_BTN_BOTTOM 10
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#define MATRIX_WIDTH 12
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#define MATRIX_HEIGHT 8
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#include "src/config.h"
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#include "src/pong_render.h"
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#include "src/pong_player.h"
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#include "src/pong_ball.h"
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// create LED matrix object
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ArduinoLEDMatrix matrix;
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// initial pong frame
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// initial pong frame matrix
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byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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@@ -24,185 +22,43 @@ byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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// players coordinates
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int p1_start= 1;
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int p1_end= 3;
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int p2_start= 4;
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int p2_end= 6;
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// initials balls coordinates
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int ball_reset_x= MATRIX_WIDTH / 2;
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int ball_reset_y= MATRIX_HEIGHT / 2;
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int ball_x= ball_reset_x;
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int ball_y= ball_reset_y;
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// initially ball has no movements
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// once game/round starts, balls gets random x and y movements
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int ball_move_x= 0;
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int ball_move_y= 0;
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int bar_length= 3;
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int p1_score= 0;
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int p2_score= 0;
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int ball_x= BALL_RESET_X;
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int ball_y= BALL_RESET_Y;
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int need_refresh= 1;
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int initial_loop_delay= 200;
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int loop_delay= initial_loop_delay;
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// used to increase speed when game is too easy
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int hits= 0;
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int ball_delay= INITIAL_BALL_DELAY;
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long exec_t2= millis();
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void setup() {
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//Serial.begin(115200);
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Serial.begin(9600);
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// stard LED matrix
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// start LED matrix
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matrix.begin();
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pinMode(P1_BTN_UP, INPUT_PULLUP);
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pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
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pinMode(P2_BTN_UP, INPUT_PULLUP);
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pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
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randomSeed(analogRead(0));
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}
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void render_matrix() {
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if (!need_refresh) return;
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need_refresh= 0;
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// clear
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for (int x=0; x < MATRIX_WIDTH; x++) {
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for (int y=0; y < MATRIX_HEIGHT; y++) {
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frame[y][x]= 0;
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}
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}
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// players coords
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for (int i= p1_start; i < p1_start+bar_length; i++) {
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frame[i][0]= 1;
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}
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for (int i= p2_start; i < p2_start+bar_length; i++) {
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frame[i][MATRIX_WIDTH-1]= 1;
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}
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// ball coords
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frame[ball_y][ball_x]= 1;
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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}
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void pong_move_p1() {
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if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
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p1_start -= 1;
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need_refresh= 1;
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}
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else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
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p1_start += 1;
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need_refresh= 1;
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}
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}
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void pong_move_p2() {
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if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
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p2_start -= 1;
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need_refresh= 1;
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}
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else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
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p2_start += 1;
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need_refresh= 1;
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}
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}
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int ball_player_collision(int player) {
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for (int p= player; p < player + bar_length; p++) {
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if (ball_y == p) {
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return 1;
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}
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}
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return 0;
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}
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void point_scored() {
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ball_x= ball_reset_x;
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ball_y= ball_reset_y;
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Serial.print("P1: ");
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Serial.print(p1_score);
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Serial.print(" - ");
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Serial.print("P2: ");
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Serial.print(p2_score);
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Serial.println();
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hits= 0;
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loop_delay= initial_loop_delay;
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}
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void move_ball() {
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need_refresh= 1;
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if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
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// ball out of matrix limits
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ball_x= ball_reset_x;
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ball_y= ball_reset_y;
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return;
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}
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// if ball is not moving, get random direction
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// this is the initial position
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if (ball_move_x == 0 || ball_move_y == 0) {
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// extract random number between 0 or 1 to select the directions
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if (random(2) == 0) ball_move_x= 1;
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else ball_move_x= -1;
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if (random(2) == 0) ball_move_y= 1;
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else ball_move_y= -1;
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}
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else if (ball_x == 0) {
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// if p1 collision: reverse x, go left
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if (!ball_player_collision(p1_start)) {
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// else p2 score, reset board
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p2_score += 1;
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Serial.println("Player 2 Scores");
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point_scored();
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}
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else {
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hits += 1;
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ball_move_x= ball_move_x * -1;
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}
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}
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else if (ball_x == MATRIX_WIDTH-1) {
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if (!ball_player_collision(p2_start)) {
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// else p1 score, reset board
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p1_score += 1;
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Serial.println("Player 1 Scores");
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point_scored();
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}
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else {
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hits += 1;
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ball_move_x= ball_move_x * -1;
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}
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}
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if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
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// reverse y, go down
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ball_move_y= ball_move_y * -1;
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}
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if (hits >= 6 && loop_delay >= 80) {
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// increase ball speed
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hits = 0;
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loop_delay -= 20;
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}
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ball_x+= ball_move_x;
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ball_y+= ball_move_y;
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randomSeed(millis());
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}
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void loop() {
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long exec_t1= millis();
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pong_move_p1();
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pong_move_p2();
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render_matrix();
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if (exec_t1 - exec_t2 > loop_delay) {
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move_ball();
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pong_move_p1(p1_start, need_refresh);
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pong_move_p2(p2_start, need_refresh);
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if (exec_t1 - exec_t2 > ball_delay) {
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move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
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exec_t2= exec_t1;
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}
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if (need_refresh) {
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render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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need_refresh= 0;
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}
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delay(50);
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}
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|
Before Width: | Height: | Size: 847 KiB After Width: | Height: | Size: 847 KiB |
11
src/config.h
Normal file
11
src/config.h
Normal file
@@ -0,0 +1,11 @@
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#define P1_BTN_UP 12
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#define P1_BTN_BOTTOM 11
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#define P2_BTN_UP 10
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#define P2_BTN_BOTTOM 9
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#define MATRIX_WIDTH 12
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#define MATRIX_HEIGHT 8
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#define BALL_RESET_X (MATRIX_WIDTH / 2)
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#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
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#define BAR_LENGTH 3
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#define INITIAL_BALL_DELAY 200
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88
src/pong_ball.cpp
Normal file
88
src/pong_ball.cpp
Normal file
@@ -0,0 +1,88 @@
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#include <Arduino.h>
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#include "config.h"
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#include "pong_player.h"
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// used to increase speed when game is too easy
|
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int hits= 0;
|
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|
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int p1_score= 0;
|
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int p2_score= 0;
|
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|
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// initially ball has no movements
|
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// once game/round starts, balls gets random x and y movements
|
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int ball_move_x= 0;
|
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int ball_move_y= 0;
|
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void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
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ball_x= BALL_RESET_X;
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ball_y= BALL_RESET_Y;
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Serial.print("P1: ");
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Serial.print(p1_score);
|
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Serial.print(" - ");
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Serial.print("P2: ");
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Serial.print(p2_score);
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Serial.println();
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hits= 0;
|
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ball_delay= INITIAL_BALL_DELAY;
|
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}
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void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
|
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need_refresh= 1;
|
||||
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
|
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// ball out of matrix limits
|
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ball_x= BALL_RESET_X;
|
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ball_y= BALL_RESET_Y;
|
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return;
|
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}
|
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|
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// if ball is not moving, get random direction
|
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// this is the initial position
|
||||
if (ball_move_x == 0 || ball_move_y == 0) {
|
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// extract random number between 0 or 1 to select the directions
|
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if (random(2) == 0) ball_move_x= 1;
|
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else ball_move_x= -1;
|
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if (random(2) == 0) ball_move_y= 1;
|
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else ball_move_y= -1;
|
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}
|
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|
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else if (ball_x == 0) {
|
||||
// if p1 collision: reverse x, go left
|
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if (!ball_player_collision(p1_start, ball_y)) {
|
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// else p2 score, reset board
|
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p2_score += 1;
|
||||
Serial.println("Player 2 Scores");
|
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point_scored(ball_x, ball_y, ball_delay);
|
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}
|
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else {
|
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hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
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}
|
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else if (ball_x == MATRIX_WIDTH-1) {
|
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if (!ball_player_collision(p2_start, ball_y)) {
|
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// else p1 score, reset board
|
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p1_score += 1;
|
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Serial.println("Player 1 Scores");
|
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point_scored(ball_x, ball_y, ball_delay);
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
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ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
|
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// reverse y, go down
|
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ball_move_y= ball_move_y * -1;
|
||||
}
|
||||
|
||||
if (hits >= 6 && ball_delay >= 80) {
|
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// increase ball speed
|
||||
hits = 0;
|
||||
ball_delay -= 20;
|
||||
}
|
||||
|
||||
ball_x+= ball_move_x;
|
||||
ball_y+= ball_move_y;
|
||||
}
|
||||
7
src/pong_ball.h
Normal file
7
src/pong_ball.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef PONG_BALL_H
|
||||
#define PONG_BALL_H
|
||||
|
||||
void point_scored();
|
||||
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
33
src/pong_player.cpp
Normal file
33
src/pong_player.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
int ball_player_collision(int player, int ball_y) {
|
||||
for (int p= player; p < player + BAR_LENGTH; p++) {
|
||||
if (ball_y == p) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int pong_move_p1(int &p1_start, int &need_refresh) {
|
||||
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
|
||||
p1_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
|
||||
p1_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
|
||||
int pong_move_p2(int &p2_start, int &need_refresh) {
|
||||
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
|
||||
p2_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
|
||||
p2_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
8
src/pong_player.h
Normal file
8
src/pong_player.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef PONG_PLAYER_H
|
||||
#define PONG_PLAYER_H
|
||||
|
||||
int ball_player_collision(int player, int ball_y);
|
||||
int pong_move_p1(int &p1_start, int &need_refresh);
|
||||
int pong_move_p2(int &p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
22
src/pong_render.cpp
Normal file
22
src/pong_render.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
|
||||
// clear
|
||||
for (int x=0; x < MATRIX_WIDTH; x++) {
|
||||
for (int y=0; y < MATRIX_HEIGHT; y++) {
|
||||
frame[y][x]= 0;
|
||||
}
|
||||
}
|
||||
|
||||
// players coords
|
||||
for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) {
|
||||
frame[i][0]= 1;
|
||||
}
|
||||
for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) {
|
||||
frame[i][MATRIX_WIDTH-1]= 1;
|
||||
}
|
||||
|
||||
// ball coords
|
||||
frame[ball_y][ball_x]= 1;
|
||||
}
|
||||
9
src/pong_render.h
Normal file
9
src/pong_render.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#ifndef PONG_RENDER_H
|
||||
#define PONG_RENDER_H
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "Arduino_LED_Matrix.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user