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master.web
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37
.github/workflows/cd.yml
vendored
Normal file
37
.github/workflows/cd.yml
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
name: Arduino Pong CD
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Arduino CLI
|
||||
run: |
|
||||
curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | sh
|
||||
echo "./bin" >> $GITHUB_PATH
|
||||
|
||||
- name: Install Board Core and Libs
|
||||
run: |
|
||||
arduino-cli core update-index
|
||||
arduino-cli core install arduino:renesas_uno
|
||||
|
||||
- name: Build Binary
|
||||
run: make compile
|
||||
|
||||
- name: Create Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: |
|
||||
build/*.bin
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
39
.github/workflows/ci.yml
vendored
Normal file
39
.github/workflows/ci.yml
vendored
Normal file
@@ -0,0 +1,39 @@
|
||||
name: Arduino Pong CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
paths:
|
||||
- 'arduino_pong.ino'
|
||||
- 'Makefile'
|
||||
- '.github/workflows/ci.yml'
|
||||
- 'src/*.cpp'
|
||||
- 'src/*.h'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest, windows-latest]
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- name: Checkout Code
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Setup Arduino CLI
|
||||
#uses: arduino/setup-arduino-cli@v2
|
||||
shell: bash
|
||||
run: |
|
||||
curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | sh
|
||||
echo "./bin" >> $GITHUB_PATH
|
||||
|
||||
- name: Install UNO R4 Core
|
||||
run: |
|
||||
arduino-cli core update-index
|
||||
arduino-cli core install arduino:renesas_uno
|
||||
|
||||
- name: Compile Sketch (via Makefile)
|
||||
shell: bash
|
||||
run: make prepare_and_compile
|
||||
4
.gitignore
vendored
Normal file
4
.gitignore
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
.arduino_cache/
|
||||
bin/
|
||||
build/
|
||||
src/secrets.h
|
||||
61
Makefile
61
Makefile
@@ -1,16 +1,63 @@
|
||||
PORT ?= /dev/ttyACM0
|
||||
BOARD = arduino:renesas_uno:unor4wifi
|
||||
SKETCH = arduino_pong.ino
|
||||
CACHE_DIR = $(shell pwd)/.arduino_cache
|
||||
BIN_DIR = $(shell pwd)/bin
|
||||
CLI = $(BIN_DIR)/arduino-cli --config-file $(CACHE_DIR)/arduino-cli.yaml
|
||||
|
||||
YELLOW := \033[0;33m
|
||||
GREEN := \033[0;32m
|
||||
CLEAR := \033[0m
|
||||
|
||||
prepare:
|
||||
@mkdir -p $(BIN_DIR)
|
||||
@mkdir -p $(CACHE_DIR)
|
||||
@if [ ! -f $(BIN_DIR)/arduino-cli ]; then \
|
||||
echo -e "📥 $(YELLOW)Downloading arduino-cli...$(CLEAR)"; \
|
||||
curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | BINDIR=$(BIN_DIR) sh; \
|
||||
fi
|
||||
@if [ ! -f $(CACHE_DIR)/arduino-cli.yaml ]; then \
|
||||
echo -e "⚙️ $(YELLOW)Initializing local config...$(CLEAR)"; \
|
||||
$(CLI) config init --dest-dir $(CACHE_DIR); \
|
||||
$(CLI) config set directories.data $(CACHE_DIR)/data; \
|
||||
$(CLI) config set directories.downloads $(CACHE_DIR)/downloads; \
|
||||
$(CLI) config set directories.user $(CACHE_DIR)/user; \
|
||||
fi
|
||||
@if ! $(CLI) core list | grep -q "arduino:renesas_uno"; then \
|
||||
echo -e "$(YELLOW)📥 Installing board core...$(CLEAR)"; \
|
||||
$(CLI) core update-index; \
|
||||
$(CLI) core install arduino:renesas_uno; \
|
||||
fi
|
||||
|
||||
compile:
|
||||
arduino-cli compile -b arduino:renesas_uno:unor4wifi ./arduino_pong.ino
|
||||
@mkdir -p build
|
||||
@echo -e "$(GREEN)🛠️ Compiling $(SKETCH)...$(CLEAR)"
|
||||
@$(CLI) compile -b $(BOARD) --output-dir build $(SKETCH)
|
||||
|
||||
clean:
|
||||
@echo -e "$(GREEN)🛠️ Removing build files...$(CLEAR)"
|
||||
@rm -rf build/
|
||||
|
||||
prepare_and_compile:
|
||||
make prepare --no-print-directory
|
||||
make compile --no-print-directory
|
||||
|
||||
upload:
|
||||
arduino-cli upload -b arduino:renesas_uno:unor4wifi -p /dev/ttyACM0
|
||||
@echo -e "$(GREEN)🚀 Uploading $(SKETCH)...$(CLEAR)"
|
||||
@$(CLI) upload -b $(BOARD) -p $(PORT)
|
||||
|
||||
upload_verbose:
|
||||
arduino-cli upload -b arduino:renesas_uno:unor4wifi -p /dev/ttyACM0 -v
|
||||
@echo -e "$(GREEN)🚀 Uploading (Verbose) $(SKETCH)...$(CLEAR)"
|
||||
@$(CLI) upload -b $(BOARD) -p $(PORT) -v
|
||||
|
||||
monitor:
|
||||
arduino-cli monitor -p /dev/ttyACM0
|
||||
@$(CLI) monitor -p $(PORT)
|
||||
|
||||
run:
|
||||
make compile
|
||||
make upload
|
||||
make monitor
|
||||
make compile --no-print-directory
|
||||
make upload --no-print-directory
|
||||
make monitor --no-print-directory
|
||||
|
||||
run_init:
|
||||
make prepare --no-print-directory
|
||||
make run --no-print-directory
|
||||
|
||||
69
README.md
69
README.md
@@ -1,3 +1,68 @@
|
||||
# arduino_pong
|
||||
# 🏓 Arduino UNO R4 WiFi Pong
|
||||
|
||||
Play Pong on Arduino UNO R4 WiFi LED Matrix
|
||||
A classic implementation of the Pong game developed specifically for the Arduino UNO R4 WiFi, utilizing its built-in 12×8 LED matrix as the game screen.
|
||||
|
||||
[](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml)
|
||||
[](https://github.com/Dea1993/arduino_pong/actions/workflows/cd.yml)
|
||||
[](LICENSE)
|
||||
|
||||
# 📹 Preview
|
||||
|
||||

|
||||
|
||||
Youtube: https://youtu.be/ouLBTDjpKqc
|
||||
|
||||
# 📝 Description
|
||||
|
||||
This project transforms your Arduino board into a minimalist handheld console. By leveraging the Arduino_LED_Matrix library, the game manages ball physics, collision detection with walls and paddles, and a scoring system displayed via the Serial Monitor.
|
||||
|
||||
Key Features:
|
||||
|
||||
- Integrated Display: No external modules required; it uses the native 12×8 LED matrix.
|
||||
- Local Multiplayer: Two-player support using 4 external pushbuttons.
|
||||
- Dynamic Difficulty: The ball speed periodically increases to keep the gameplay challenging.
|
||||
- Real-time Scoring: Points are tracked and sent via Serial (9600 baud).
|
||||
|
||||
# 🛠️ Hardware Requirements
|
||||
|
||||
- Board: Arduino UNO R4 WiFi.
|
||||
- Buttons: 4x Momentary Pushbuttons.
|
||||
- Resistors: Not required (uses internal INPUT_PULLUP).
|
||||
- Breadboard & Jumper wires.
|
||||
|
||||
# 🖮 Pinout Configuration
|
||||
|
||||
Component Arduino Pin Function
|
||||
|
||||
- P1 Button Up D13 Moves Left Paddle Up
|
||||
- P1 Button Down D12 Moves Left Paddle Down
|
||||
- P2 Button Up D11 Moves Right Paddle Up
|
||||
- P2 Button Down D10 Moves Right Paddle Down
|
||||
- Common GND GND Ground for all buttons
|
||||
|
||||
# 🕹️ Game Logic
|
||||
|
||||
- Bouncing: When the ball hits a paddle, the X direction is reversed and the hits counter increases.
|
||||
- Speed Scaling: Every 6 successful hits (hits >= 6), the loop_delay decreases by 20ms, speeding up the action until a minimum limit of 80ms is reached.
|
||||
- Scoring: If a player misses the ball, the opponent scores a point. The ball then resets to the center with a randomized direction.
|
||||
|
||||
# 🛠️ Development
|
||||
|
||||
This project includes a `Makefile` to automate the workflow using `arduino-cli`.
|
||||
|
||||
### Prerequisites
|
||||
* [Arduino CLI](https://arduino.github.io/arduino-cli/latest/) installed.
|
||||
* Arduino UNO R4 core installed:
|
||||
`arduino-cli core install arduino:renesas_uno`
|
||||
|
||||
### Commands
|
||||
| Command | Description |
|
||||
| :--- | :--- |
|
||||
| `make prepare` | Downloads arduino-cli locally and installs the UNO R4 core. |
|
||||
| `make compile` | Compiles the sketch without uploading. |
|
||||
| `make upload` | Uploads the compiled binary to `/dev/ttyACM0`. |
|
||||
| `make monitor` | Opens the Serial Monitor. |
|
||||
| `make run` | Full cycle: Compile + Upload + Monitor. |
|
||||
| `make run_init` | Full first-time setup: Prepare env + Compile + Upload + Monitor. |
|
||||
|
||||
> **Note:** If your board is on a different port, edit the `Makefile` or override it: `make upload PORT=/dev/ttyUSB0`.
|
||||
|
||||
173
arduino_pong.ino
173
arduino_pong.ino
@@ -1,20 +1,21 @@
|
||||
#include "Arduino_LED_Matrix.h"
|
||||
|
||||
#define P1_BTN_UP 13
|
||||
#define P1_BTN_BOTTOM 12
|
||||
#define P2_BTN_UP 11
|
||||
#define P2_BTN_BOTTOM 10
|
||||
#include "src/config.h"
|
||||
#include "src/pong_render.h"
|
||||
#include "src/pong_player.h"
|
||||
#include "src/pong_ball.h"
|
||||
#include "src/arduino_network.h"
|
||||
|
||||
// create LED matrix object
|
||||
ArduinoLEDMatrix matrix;
|
||||
|
||||
// initial pong frame
|
||||
byte frame[8][12] = {
|
||||
// initial pong frame matrix
|
||||
byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
@@ -22,163 +23,47 @@ byte frame[8][12] = {
|
||||
|
||||
// players coordinates
|
||||
int p1_start= 1;
|
||||
int p1_end= 3;
|
||||
|
||||
int p2_start= 4;
|
||||
int p2_end= 6;
|
||||
|
||||
// initials balls coordinates
|
||||
int ball_reset_x=6;
|
||||
int ball_reset_y=3;
|
||||
int ball_x= ball_reset_x;
|
||||
int ball_y= ball_reset_y;
|
||||
int ball_x= BALL_RESET_X;
|
||||
int ball_y= BALL_RESET_Y;
|
||||
|
||||
// initially ball has no movements
|
||||
// once game/round starts, balls gets random x and y movements
|
||||
int ball_move_x= 0;
|
||||
int ball_move_y= 0;
|
||||
int need_refresh= 1;
|
||||
|
||||
int bar_length= 3;
|
||||
int p1_score= 0;
|
||||
int p2_score= 0;
|
||||
int ball_delay= INITIAL_BALL_DELAY;
|
||||
|
||||
int loop_delay= 220;
|
||||
long exec_t2= millis();
|
||||
|
||||
|
||||
void setup() {
|
||||
//Serial.begin(115200);
|
||||
Serial.begin(9600);
|
||||
// stard LED matrix
|
||||
// start LED matrix
|
||||
matrix.begin();
|
||||
pinMode(P1_BTN_UP, INPUT_PULLUP);
|
||||
pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
|
||||
pinMode(P2_BTN_UP, INPUT_PULLUP);
|
||||
pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
|
||||
|
||||
randomSeed(analogRead(0));
|
||||
}
|
||||
randomSeed(millis());
|
||||
|
||||
void render_matrix() {
|
||||
// clear
|
||||
for (int x=0; x < 12; x++) {
|
||||
for (int y=0; y < 8; y++) {
|
||||
frame[y][x]= 0;
|
||||
frame[y][x]= 0;
|
||||
}
|
||||
}
|
||||
|
||||
// players coords
|
||||
for (int i= p1_start; i < p1_start+bar_length; i++) {
|
||||
frame[i][0]= 1;
|
||||
}
|
||||
for (int i= p2_start; i < p2_start+bar_length; i++) {
|
||||
frame[i][11]= 1;
|
||||
}
|
||||
|
||||
// ball coords
|
||||
frame[ball_y][ball_x]= 1;
|
||||
|
||||
matrix.renderBitmap(frame, 8, 12);
|
||||
}
|
||||
|
||||
void pong_move_p1() {
|
||||
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
|
||||
p1_start -= 1;
|
||||
Serial.print("P1 up: ");
|
||||
Serial.println(p1_start);
|
||||
}
|
||||
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
|
||||
p1_start += 1;
|
||||
Serial.print("P1 down: ");
|
||||
Serial.println(p1_start);
|
||||
}
|
||||
}
|
||||
|
||||
void pong_move_p2() {
|
||||
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
|
||||
p2_start -= 1;
|
||||
Serial.print("P2 up: ");
|
||||
Serial.println(p2_start);
|
||||
}
|
||||
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
|
||||
p2_start += 1;
|
||||
Serial.print("P2 down: ");
|
||||
Serial.println(p2_start);
|
||||
}
|
||||
}
|
||||
|
||||
void move_ball() {
|
||||
if (ball_move_x == 0 || ball_move_y == 0) {
|
||||
// extract random number between 0 or 1 to select the directions
|
||||
if (random(2) == 0) ball_move_x= 1;
|
||||
else ball_move_x= -1;
|
||||
if (random(2) == 0) ball_move_y= 1;
|
||||
else ball_move_y= -1;
|
||||
}
|
||||
|
||||
else if (ball_x == 0) {
|
||||
// if p1 collision: reverse x, go left
|
||||
int hit= 0;
|
||||
for (int p1= p1_start; p1 < p1_start + bar_length; p1++) {
|
||||
if (ball_y == p1) {
|
||||
ball_move_x= ball_move_x * -1;
|
||||
hit= 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hit) {
|
||||
// else p2 score, reset board
|
||||
ball_x= ball_reset_x;
|
||||
ball_y= ball_reset_y;
|
||||
p2_score += 1;
|
||||
|
||||
Serial.print("Player 2 score: ");
|
||||
Serial.println(p2_score);
|
||||
Serial.print("Player 1 score: ");
|
||||
Serial.println(p1_score);
|
||||
}
|
||||
}
|
||||
else if (ball_x == 11) {
|
||||
int hit= 0;
|
||||
for (int p2= p2_start; p2 < p2_start + bar_length; p2++) {
|
||||
// if p2 collision: reverse x, go left
|
||||
if (ball_y == p2) {
|
||||
ball_move_x= ball_move_x * -1;
|
||||
hit= 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hit) {
|
||||
// else p1 score, reset board
|
||||
ball_x= ball_reset_x;
|
||||
ball_y= ball_reset_y;
|
||||
p1_score += 1;
|
||||
Serial.print("Player 2: ");
|
||||
Serial.println(p2_score);
|
||||
Serial.print("Player 1: ");
|
||||
Serial.println(p1_score);
|
||||
}
|
||||
}
|
||||
|
||||
else if (ball_y == 0 || ball_y == 7) {
|
||||
// reverse y, go down
|
||||
ball_move_y= ball_move_y * -1;
|
||||
}
|
||||
|
||||
ball_x+= ball_move_x;
|
||||
ball_y+= ball_move_y;
|
||||
setup_network();
|
||||
}
|
||||
|
||||
void loop() {
|
||||
long exec_t1= millis();
|
||||
pong_move_p1();
|
||||
pong_move_p2();
|
||||
render_matrix();
|
||||
if (exec_t1 - exec_t2 > loop_delay) {
|
||||
move_ball();
|
||||
pong_move_p1(p1_start, need_refresh);
|
||||
pong_move_p2(p2_start, need_refresh);
|
||||
if (exec_t1 - exec_t2 > ball_delay) {
|
||||
move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
|
||||
exec_t2= exec_t1;
|
||||
}
|
||||
delay(10);
|
||||
if (need_refresh) {
|
||||
render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
|
||||
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
|
||||
need_refresh= 0;
|
||||
}
|
||||
delay(50);
|
||||
|
||||
web_server();
|
||||
}
|
||||
|
||||
BIN
assets/preview.png
Normal file
BIN
assets/preview.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 847 KiB |
141
src/arduino_network.cpp
Normal file
141
src/arduino_network.cpp
Normal file
@@ -0,0 +1,141 @@
|
||||
#include "config.h"
|
||||
#include "Arduino.h"
|
||||
#include "WiFiS3.h"
|
||||
|
||||
char ssid[]= SECRET_SSID;
|
||||
char pass[]= SECRET_PASS;
|
||||
int status= WL_IDLE_STATUS;
|
||||
WiFiServer server(80);
|
||||
|
||||
|
||||
void printMacAddress(byte mac[]) {
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (i > 0) {
|
||||
Serial.print(":");
|
||||
}
|
||||
if (mac[i] < 16) {
|
||||
Serial.print("0");
|
||||
}
|
||||
Serial.print(mac[i], HEX);
|
||||
}
|
||||
Serial.println();
|
||||
}
|
||||
|
||||
void printWifiData() {
|
||||
// print your board's IP address:
|
||||
IPAddress ip = WiFi.localIP();
|
||||
Serial.print("IP Address: ");
|
||||
|
||||
Serial.println(ip);
|
||||
|
||||
// print your MAC address:
|
||||
byte mac[6];
|
||||
WiFi.macAddress(mac);
|
||||
Serial.print("MAC address: ");
|
||||
printMacAddress(mac);
|
||||
}
|
||||
|
||||
void printCurrentNet() {
|
||||
// print the SSID of the network you're attached to:
|
||||
Serial.print("SSID: ");
|
||||
Serial.println(WiFi.SSID());
|
||||
|
||||
// print the MAC address of the router you're attached to:
|
||||
byte bssid[6];
|
||||
WiFi.BSSID(bssid);
|
||||
Serial.print("BSSID: ");
|
||||
printMacAddress(bssid);
|
||||
|
||||
// print the received signal strength:
|
||||
long rssi = WiFi.RSSI();
|
||||
Serial.print("signal strength (RSSI):");
|
||||
Serial.println(rssi);
|
||||
|
||||
// print the encryption type:
|
||||
byte encryption = WiFi.encryptionType();
|
||||
Serial.print("Encryption Type:");
|
||||
Serial.println(encryption, HEX);
|
||||
Serial.println();
|
||||
}
|
||||
|
||||
void setup_network() {
|
||||
// check for the WiFi module:
|
||||
if (WiFi.status() == WL_NO_MODULE) {
|
||||
Serial.println("Communication with WiFi module failed!");
|
||||
// don't continue
|
||||
while (true);
|
||||
}
|
||||
String fv = WiFi.firmwareVersion();
|
||||
Serial.print("Firmware version: ");
|
||||
Serial.println(fv);
|
||||
if (fv < WIFI_FIRMWARE_LATEST_VERSION) {
|
||||
Serial.println("Please upgrade the firmware");
|
||||
}
|
||||
|
||||
// attempt to connect to WiFi network:
|
||||
// Definisci i parametri di rete prima del loop di connessione
|
||||
IPAddress local_IP(192, 168, 1, 200);
|
||||
IPAddress gateway(192, 168, 1, 1);
|
||||
IPAddress subnet(255, 255, 255, 0);
|
||||
IPAddress dns(9,9,9,9);
|
||||
WiFi.config(local_IP, gateway, subnet, dns);
|
||||
while (status != WL_CONNECTED) {
|
||||
Serial.print("Attempting to connect to WPA SSID: ");
|
||||
Serial.println(ssid);
|
||||
// Connect to WPA/WPA2 network:
|
||||
status = WiFi.begin(ssid, pass);
|
||||
|
||||
// wait 10 seconds for connection:
|
||||
delay(10000);
|
||||
}
|
||||
|
||||
// you're connected now, so print out the data:
|
||||
Serial.println("You're connected to the network");
|
||||
printCurrentNet();
|
||||
printWifiData();
|
||||
server.begin();
|
||||
}
|
||||
|
||||
void web_server() {
|
||||
WiFiClient client = server.available();
|
||||
|
||||
if (client) { // if you get a client,
|
||||
Serial.println("new client"); // print a message out the serial port
|
||||
String currentLine = ""; // make a String to hold incoming data from the client
|
||||
while (client.connected()) { // loop while the client's connected
|
||||
if (client.available()) { // if there's bytes to read from the client,
|
||||
char c = client.read(); // read a byte, then
|
||||
Serial.write(c); // print it out to the serial monitor
|
||||
if (c == '\n') { // if the byte is a newline character
|
||||
|
||||
// if the current line is blank, you got two newline characters in a row.
|
||||
// that's the end of the client HTTP request, so send a response:
|
||||
if (currentLine.length() == 0) {
|
||||
// HTTP headers always start with a response code (e.g. HTTP/1.1 200 OK)
|
||||
// and a content-type so the client knows what's coming, then a blank line:
|
||||
client.println("HTTP/1.1 200 OK");
|
||||
client.println("Content-type:text/html");
|
||||
client.println();
|
||||
|
||||
// the content of the HTTP response follows the header:
|
||||
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/H\">here</a> turn the LED on<br></p>");
|
||||
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/L\">here</a> turn the LED off<br></p>");
|
||||
|
||||
// The HTTP response ends with another blank line:
|
||||
client.println();
|
||||
// break out of the while loop:
|
||||
break;
|
||||
} else { // if you got a newline, then clear currentLine:
|
||||
currentLine = "";
|
||||
}
|
||||
} else if (c != '\r') { // if you got anything else but a carriage return character,
|
||||
currentLine += c; // add it to the end of the currentLine
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// close the connection:
|
||||
client.stop();
|
||||
Serial.println("client disconnected");
|
||||
}
|
||||
}
|
||||
11
src/arduino_network.h
Normal file
11
src/arduino_network.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef PONG_NETWORK_H
|
||||
#define PONG_NETWORK_H
|
||||
#include "Arduino.h"
|
||||
|
||||
void setup_network();
|
||||
void printMacAddress(byte mac[]);
|
||||
void printWifiData();
|
||||
void printCurrentNet();
|
||||
void web_server();
|
||||
|
||||
#endif
|
||||
19
src/config.h
Normal file
19
src/config.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#if __has_include("secrets.h")
|
||||
#include "secrets.h"
|
||||
#else
|
||||
#define SECRET_SSID "Fallback_SSID"
|
||||
#define SECRET_PASS "Fallback_PASS"
|
||||
#warning "⚠️ secrets.h not found"
|
||||
#endif
|
||||
|
||||
#define P1_BTN_UP 12
|
||||
#define P1_BTN_BOTTOM 11
|
||||
#define P2_BTN_UP 10
|
||||
#define P2_BTN_BOTTOM 9
|
||||
|
||||
#define MATRIX_WIDTH 12
|
||||
#define MATRIX_HEIGHT 8
|
||||
#define BALL_RESET_X (MATRIX_WIDTH / 2)
|
||||
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
|
||||
#define BAR_LENGTH 3
|
||||
#define INITIAL_BALL_DELAY 200
|
||||
88
src/pong_ball.cpp
Normal file
88
src/pong_ball.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
#include "pong_player.h"
|
||||
|
||||
// used to increase speed when game is too easy
|
||||
int hits= 0;
|
||||
|
||||
int p1_score= 0;
|
||||
int p2_score= 0;
|
||||
|
||||
// initially ball has no movements
|
||||
// once game/round starts, balls gets random x and y movements
|
||||
int ball_move_x= 0;
|
||||
int ball_move_y= 0;
|
||||
|
||||
void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
|
||||
ball_x= BALL_RESET_X;
|
||||
ball_y= BALL_RESET_Y;
|
||||
Serial.print("P1: ");
|
||||
Serial.print(p1_score);
|
||||
Serial.print(" - ");
|
||||
Serial.print("P2: ");
|
||||
Serial.print(p2_score);
|
||||
Serial.println();
|
||||
|
||||
hits= 0;
|
||||
ball_delay= INITIAL_BALL_DELAY;
|
||||
}
|
||||
|
||||
void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
|
||||
need_refresh= 1;
|
||||
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
|
||||
// ball out of matrix limits
|
||||
ball_x= BALL_RESET_X;
|
||||
ball_y= BALL_RESET_Y;
|
||||
return;
|
||||
}
|
||||
|
||||
// if ball is not moving, get random direction
|
||||
// this is the initial position
|
||||
if (ball_move_x == 0 || ball_move_y == 0) {
|
||||
// extract random number between 0 or 1 to select the directions
|
||||
if (random(2) == 0) ball_move_x= 1;
|
||||
else ball_move_x= -1;
|
||||
if (random(2) == 0) ball_move_y= 1;
|
||||
else ball_move_y= -1;
|
||||
}
|
||||
|
||||
else if (ball_x == 0) {
|
||||
// if p1 collision: reverse x, go left
|
||||
if (!ball_player_collision(p1_start, ball_y)) {
|
||||
// else p2 score, reset board
|
||||
p2_score += 1;
|
||||
Serial.println("Player 2 Scores");
|
||||
point_scored(ball_x, ball_y, ball_delay);
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
else if (ball_x == MATRIX_WIDTH-1) {
|
||||
if (!ball_player_collision(p2_start, ball_y)) {
|
||||
// else p1 score, reset board
|
||||
p1_score += 1;
|
||||
Serial.println("Player 1 Scores");
|
||||
point_scored(ball_x, ball_y, ball_delay);
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
|
||||
// reverse y, go down
|
||||
ball_move_y= ball_move_y * -1;
|
||||
}
|
||||
|
||||
if (hits >= 6 && ball_delay >= 80) {
|
||||
// increase ball speed
|
||||
hits = 0;
|
||||
ball_delay -= 20;
|
||||
}
|
||||
|
||||
ball_x+= ball_move_x;
|
||||
ball_y+= ball_move_y;
|
||||
}
|
||||
7
src/pong_ball.h
Normal file
7
src/pong_ball.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef PONG_BALL_H
|
||||
#define PONG_BALL_H
|
||||
|
||||
void point_scored();
|
||||
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
33
src/pong_player.cpp
Normal file
33
src/pong_player.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
int ball_player_collision(int player, int ball_y) {
|
||||
for (int p= player; p < player + BAR_LENGTH; p++) {
|
||||
if (ball_y == p) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int pong_move_p1(int &p1_start, int &need_refresh) {
|
||||
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
|
||||
p1_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
|
||||
p1_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
|
||||
int pong_move_p2(int &p2_start, int &need_refresh) {
|
||||
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
|
||||
p2_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
|
||||
p2_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
8
src/pong_player.h
Normal file
8
src/pong_player.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef PONG_PLAYER_H
|
||||
#define PONG_PLAYER_H
|
||||
|
||||
int ball_player_collision(int player, int ball_y);
|
||||
int pong_move_p1(int &p1_start, int &need_refresh);
|
||||
int pong_move_p2(int &p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
22
src/pong_render.cpp
Normal file
22
src/pong_render.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
|
||||
// clear
|
||||
for (int x=0; x < MATRIX_WIDTH; x++) {
|
||||
for (int y=0; y < MATRIX_HEIGHT; y++) {
|
||||
frame[y][x]= 0;
|
||||
}
|
||||
}
|
||||
|
||||
// players coords
|
||||
for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) {
|
||||
frame[i][0]= 1;
|
||||
}
|
||||
for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) {
|
||||
frame[i][MATRIX_WIDTH-1]= 1;
|
||||
}
|
||||
|
||||
// ball coords
|
||||
frame[ball_y][ball_x]= 1;
|
||||
}
|
||||
9
src/pong_render.h
Normal file
9
src/pong_render.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#ifndef PONG_RENDER_H
|
||||
#define PONG_RENDER_H
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "Arduino_LED_Matrix.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user