Compare commits
19 Commits
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v1.0.3
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37
.github/workflows/cd.yml
vendored
Normal file
37
.github/workflows/cd.yml
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
name: Arduino Pong CD
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Arduino CLI
|
||||
run: |
|
||||
curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | sh
|
||||
echo "./bin" >> $GITHUB_PATH
|
||||
|
||||
- name: Install Board Core and Libs
|
||||
run: |
|
||||
arduino-cli core update-index
|
||||
arduino-cli core install arduino:renesas_uno
|
||||
|
||||
- name: Build Binary
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||||
run: make compile
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||||
|
||||
- name: Create Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: |
|
||||
build/*.bin
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
6
.github/workflows/ci.yml
vendored
6
.github/workflows/ci.yml
vendored
@@ -4,9 +4,11 @@ on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
paths:
|
||||
- 'arduino_pong.ini'
|
||||
- 'arduino_pong.ino'
|
||||
- 'Makefile'
|
||||
- '.github/workflows/ci.yml'
|
||||
- 'src/*.cpp'
|
||||
- 'src/*.h'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -34,4 +36,4 @@ jobs:
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||||
|
||||
- name: Compile Sketch (via Makefile)
|
||||
shell: bash
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||||
run: make compile
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||||
run: make prepare_and_compile
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||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1 +1,4 @@
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||||
.secrets
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||||
.arduino_cache/
|
||||
bin/
|
||||
build/
|
||||
|
||||
57
Makefile
57
Makefile
@@ -1,20 +1,63 @@
|
||||
PORT ?= /dev/ttyACM0
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||||
BOARD = arduino:renesas_uno:unor4wifi
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||||
SKETCH = arduino_pong.ino
|
||||
CACHE_DIR = $(shell pwd)/.arduino_cache
|
||||
BIN_DIR = $(shell pwd)/bin
|
||||
CLI = $(BIN_DIR)/arduino-cli --config-file $(CACHE_DIR)/arduino-cli.yaml
|
||||
|
||||
YELLOW := \033[0;33m
|
||||
GREEN := \033[0;32m
|
||||
CLEAR := \033[0m
|
||||
|
||||
prepare:
|
||||
@mkdir -p $(BIN_DIR)
|
||||
@mkdir -p $(CACHE_DIR)
|
||||
@if [ ! -f $(BIN_DIR)/arduino-cli ]; then \
|
||||
echo -e "📥 $(YELLOW)Downloading arduino-cli...$(CLEAR)"; \
|
||||
curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | BINDIR=$(BIN_DIR) sh; \
|
||||
fi
|
||||
@if [ ! -f $(CACHE_DIR)/arduino-cli.yaml ]; then \
|
||||
echo -e "⚙️ $(YELLOW)Initializing local config...$(CLEAR)"; \
|
||||
$(CLI) config init --dest-dir $(CACHE_DIR); \
|
||||
$(CLI) config set directories.data $(CACHE_DIR)/data; \
|
||||
$(CLI) config set directories.downloads $(CACHE_DIR)/downloads; \
|
||||
$(CLI) config set directories.user $(CACHE_DIR)/user; \
|
||||
fi
|
||||
@if ! $(CLI) core list | grep -q "arduino:renesas_uno"; then \
|
||||
echo -e "$(YELLOW)📥 Installing board core...$(CLEAR)"; \
|
||||
$(CLI) core update-index; \
|
||||
$(CLI) core install arduino:renesas_uno; \
|
||||
fi
|
||||
|
||||
compile:
|
||||
arduino-cli compile -b $(BOARD) $(SKETCH)
|
||||
@mkdir -p build
|
||||
@echo -e "$(GREEN)🛠️ Compiling $(SKETCH)...$(CLEAR)"
|
||||
@$(CLI) compile -b $(BOARD) --output-dir build $(SKETCH)
|
||||
|
||||
clean:
|
||||
@echo -e "$(GREEN)🛠️ Removing build files...$(CLEAR)"
|
||||
@rm -rf build/
|
||||
|
||||
prepare_and_compile:
|
||||
make prepare --no-print-directory
|
||||
make compile --no-print-directory
|
||||
|
||||
upload:
|
||||
arduino-cli upload -b $(BOARD) -p $(PORT)
|
||||
@echo -e "$(GREEN)🚀 Uploading $(SKETCH)...$(CLEAR)"
|
||||
@$(CLI) upload -b $(BOARD) -p $(PORT)
|
||||
|
||||
upload_verbose:
|
||||
arduino-cli upload -b $(BOARD) -p $(PORT) -v
|
||||
@echo -e "$(GREEN)🚀 Uploading (Verbose) $(SKETCH)...$(CLEAR)"
|
||||
@$(CLI) upload -b $(BOARD) -p $(PORT) -v
|
||||
|
||||
monitor:
|
||||
arduino-cli monitor -p $(PORT)
|
||||
@$(CLI) monitor -p $(PORT)
|
||||
|
||||
run:
|
||||
make compile
|
||||
make upload
|
||||
make monitor
|
||||
make compile --no-print-directory
|
||||
make upload --no-print-directory
|
||||
make monitor --no-print-directory
|
||||
|
||||
run_init:
|
||||
make prepare --no-print-directory
|
||||
make run --no-print-directory
|
||||
|
||||
@@ -3,11 +3,12 @@
|
||||
A classic implementation of the Pong game developed specifically for the Arduino UNO R4 WiFi, utilizing its built-in 12×8 LED matrix as the game screen.
|
||||
|
||||
[](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml)
|
||||
[](https://github.com/Dea1993/arduino_pong/actions/workflows/cd.yml)
|
||||
[](LICENSE)
|
||||
|
||||
# 📹 Preview
|
||||
|
||||

|
||||

|
||||
|
||||
Youtube: https://youtu.be/ouLBTDjpKqc
|
||||
|
||||
@@ -57,9 +58,11 @@ This project includes a `Makefile` to automate the workflow using `arduino-cli`.
|
||||
### Commands
|
||||
| Command | Description |
|
||||
| :--- | :--- |
|
||||
| `make prepare` | Downloads arduino-cli locally and installs the UNO R4 core. |
|
||||
| `make compile` | Compiles the sketch without uploading. |
|
||||
| `make upload` | Uploads the compiled binary to `/dev/ttyACM0`. |
|
||||
| `make monitor` | Opens the Serial Monitor. |
|
||||
| `make run` | Full cycle: Compile + Upload + Monitor. |
|
||||
| `make run_init` | Full first-time setup: Prepare env + Compile + Upload + Monitor. |
|
||||
|
||||
> **Note:** If your board is on a different port, edit the `Makefile` or override it: `make upload PORT=/dev/ttyUSB0`.
|
||||
|
||||
189
arduino_pong.ino
189
arduino_pong.ino
@@ -1,20 +1,20 @@
|
||||
#include "Arduino_LED_Matrix.h"
|
||||
|
||||
#define P1_BTN_UP 13
|
||||
#define P1_BTN_BOTTOM 12
|
||||
#define P2_BTN_UP 11
|
||||
#define P2_BTN_BOTTOM 10
|
||||
#include "src/config.h"
|
||||
#include "src/pong_render.h"
|
||||
#include "src/pong_player.h"
|
||||
#include "src/pong_ball.h"
|
||||
|
||||
// create LED matrix object
|
||||
ArduinoLEDMatrix matrix;
|
||||
|
||||
// initial pong frame
|
||||
byte frame[8][12] = {
|
||||
// initial pong frame matrix
|
||||
byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
@@ -22,186 +22,43 @@ byte frame[8][12] = {
|
||||
|
||||
// players coordinates
|
||||
int p1_start= 1;
|
||||
int p1_end= 3;
|
||||
|
||||
int p2_start= 4;
|
||||
int p2_end= 6;
|
||||
|
||||
// initials balls coordinates
|
||||
int ball_reset_x=6;
|
||||
int ball_reset_y=3;
|
||||
int ball_x= ball_reset_x;
|
||||
int ball_y= ball_reset_y;
|
||||
|
||||
// initially ball has no movements
|
||||
// once game/round starts, balls gets random x and y movements
|
||||
int ball_move_x= 0;
|
||||
int ball_move_y= 0;
|
||||
|
||||
int bar_length= 3;
|
||||
int p1_score= 0;
|
||||
int p2_score= 0;
|
||||
int ball_x= BALL_RESET_X;
|
||||
int ball_y= BALL_RESET_Y;
|
||||
|
||||
int need_refresh= 1;
|
||||
|
||||
int initial_loop_delay= 200;
|
||||
int loop_delay= initial_loop_delay;
|
||||
// used to increase speed when game is too easy
|
||||
int hits= 0;
|
||||
int ball_delay= INITIAL_BALL_DELAY;
|
||||
|
||||
long exec_t2= millis();
|
||||
|
||||
|
||||
void setup() {
|
||||
//Serial.begin(115200);
|
||||
Serial.begin(9600);
|
||||
// stard LED matrix
|
||||
// start LED matrix
|
||||
matrix.begin();
|
||||
pinMode(P1_BTN_UP, INPUT_PULLUP);
|
||||
pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
|
||||
pinMode(P2_BTN_UP, INPUT_PULLUP);
|
||||
pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
|
||||
|
||||
randomSeed(analogRead(0));
|
||||
}
|
||||
|
||||
void render_matrix() {
|
||||
if (!need_refresh) return;
|
||||
need_refresh= 0;
|
||||
// clear
|
||||
for (int x=0; x < 12; x++) {
|
||||
for (int y=0; y < 8; y++) {
|
||||
frame[y][x]= 0;
|
||||
frame[y][x]= 0;
|
||||
}
|
||||
}
|
||||
|
||||
// players coords
|
||||
for (int i= p1_start; i < p1_start+bar_length; i++) {
|
||||
frame[i][0]= 1;
|
||||
}
|
||||
for (int i= p2_start; i < p2_start+bar_length; i++) {
|
||||
frame[i][11]= 1;
|
||||
}
|
||||
|
||||
// ball coords
|
||||
frame[ball_y][ball_x]= 1;
|
||||
|
||||
matrix.renderBitmap(frame, 8, 12);
|
||||
}
|
||||
|
||||
void pong_move_p1() {
|
||||
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
|
||||
p1_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
|
||||
p1_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
|
||||
void pong_move_p2() {
|
||||
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
|
||||
p2_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
|
||||
p2_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
|
||||
int ball_player_collision(int player) {
|
||||
for (int p= player; p < player + bar_length; p++) {
|
||||
if (ball_y == p) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void point_scored() {
|
||||
ball_x= ball_reset_x;
|
||||
ball_y= ball_reset_y;
|
||||
Serial.print("P1: ");
|
||||
Serial.print(p1_score);
|
||||
Serial.print(" - ");
|
||||
Serial.print("P2: ");
|
||||
Serial.print(p2_score);
|
||||
Serial.println();
|
||||
|
||||
hits= 0;
|
||||
loop_delay= initial_loop_delay;
|
||||
}
|
||||
|
||||
void move_ball() {
|
||||
need_refresh= 1;
|
||||
if (ball_x < 0 || ball_x > 11 || ball_y < 0 || ball_y > 7) {
|
||||
// ball out of matrix limits
|
||||
ball_x= ball_reset_x;
|
||||
ball_y= ball_reset_y;
|
||||
return;
|
||||
}
|
||||
|
||||
// if ball is not moving, get random direction
|
||||
// this is the initial position
|
||||
if (ball_move_x == 0 || ball_move_y == 0) {
|
||||
// extract random number between 0 or 1 to select the directions
|
||||
if (random(2) == 0) ball_move_x= 1;
|
||||
else ball_move_x= -1;
|
||||
if (random(2) == 0) ball_move_y= 1;
|
||||
else ball_move_y= -1;
|
||||
}
|
||||
|
||||
else if (ball_x == 0) {
|
||||
// if p1 collision: reverse x, go left
|
||||
if (!ball_player_collision(p1_start)) {
|
||||
// else p2 score, reset board
|
||||
p2_score += 1;
|
||||
Serial.println("Player 2 Point");
|
||||
point_scored();
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
else if (ball_x == 11) {
|
||||
if (!ball_player_collision(p2_start)) {
|
||||
// else p1 score, reset board
|
||||
p1_score += 1;
|
||||
Serial.println("Player 1 Point");
|
||||
point_scored();
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (ball_y == 0 || ball_y == 7) {
|
||||
// reverse y, go down
|
||||
ball_move_y= ball_move_y * -1;
|
||||
}
|
||||
|
||||
if (hits >= 6 && loop_delay >= 80) {
|
||||
// increase ball speed
|
||||
hits = 0;
|
||||
loop_delay -= 20;
|
||||
}
|
||||
|
||||
ball_x+= ball_move_x;
|
||||
ball_y+= ball_move_y;
|
||||
randomSeed(millis());
|
||||
}
|
||||
|
||||
void loop() {
|
||||
long exec_t1= millis();
|
||||
pong_move_p1();
|
||||
pong_move_p2();
|
||||
render_matrix();
|
||||
if (exec_t1 - exec_t2 > loop_delay) {
|
||||
move_ball();
|
||||
pong_move_p1(p1_start, need_refresh);
|
||||
pong_move_p2(p2_start, need_refresh);
|
||||
if (exec_t1 - exec_t2 > ball_delay) {
|
||||
move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
|
||||
exec_t2= exec_t1;
|
||||
}
|
||||
if (need_refresh) {
|
||||
render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
|
||||
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
|
||||
need_refresh= 0;
|
||||
}
|
||||
delay(50);
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 847 KiB After Width: | Height: | Size: 847 KiB |
11
src/config.h
Normal file
11
src/config.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#define P1_BTN_UP 12
|
||||
#define P1_BTN_BOTTOM 11
|
||||
#define P2_BTN_UP 10
|
||||
#define P2_BTN_BOTTOM 9
|
||||
|
||||
#define MATRIX_WIDTH 12
|
||||
#define MATRIX_HEIGHT 8
|
||||
#define BALL_RESET_X (MATRIX_WIDTH / 2)
|
||||
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
|
||||
#define BAR_LENGTH 3
|
||||
#define INITIAL_BALL_DELAY 200
|
||||
88
src/pong_ball.cpp
Normal file
88
src/pong_ball.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
#include "pong_player.h"
|
||||
|
||||
// used to increase speed when game is too easy
|
||||
int hits= 0;
|
||||
|
||||
int p1_score= 0;
|
||||
int p2_score= 0;
|
||||
|
||||
// initially ball has no movements
|
||||
// once game/round starts, balls gets random x and y movements
|
||||
int ball_move_x= 0;
|
||||
int ball_move_y= 0;
|
||||
|
||||
void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
|
||||
ball_x= BALL_RESET_X;
|
||||
ball_y= BALL_RESET_Y;
|
||||
Serial.print("P1: ");
|
||||
Serial.print(p1_score);
|
||||
Serial.print(" - ");
|
||||
Serial.print("P2: ");
|
||||
Serial.print(p2_score);
|
||||
Serial.println();
|
||||
|
||||
hits= 0;
|
||||
ball_delay= INITIAL_BALL_DELAY;
|
||||
}
|
||||
|
||||
void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
|
||||
need_refresh= 1;
|
||||
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
|
||||
// ball out of matrix limits
|
||||
ball_x= BALL_RESET_X;
|
||||
ball_y= BALL_RESET_Y;
|
||||
return;
|
||||
}
|
||||
|
||||
// if ball is not moving, get random direction
|
||||
// this is the initial position
|
||||
if (ball_move_x == 0 || ball_move_y == 0) {
|
||||
// extract random number between 0 or 1 to select the directions
|
||||
if (random(2) == 0) ball_move_x= 1;
|
||||
else ball_move_x= -1;
|
||||
if (random(2) == 0) ball_move_y= 1;
|
||||
else ball_move_y= -1;
|
||||
}
|
||||
|
||||
else if (ball_x == 0) {
|
||||
// if p1 collision: reverse x, go left
|
||||
if (!ball_player_collision(p1_start, ball_y)) {
|
||||
// else p2 score, reset board
|
||||
p2_score += 1;
|
||||
Serial.println("Player 2 Scores");
|
||||
point_scored(ball_x, ball_y, ball_delay);
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
else if (ball_x == MATRIX_WIDTH-1) {
|
||||
if (!ball_player_collision(p2_start, ball_y)) {
|
||||
// else p1 score, reset board
|
||||
p1_score += 1;
|
||||
Serial.println("Player 1 Scores");
|
||||
point_scored(ball_x, ball_y, ball_delay);
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
|
||||
// reverse y, go down
|
||||
ball_move_y= ball_move_y * -1;
|
||||
}
|
||||
|
||||
if (hits >= 6 && ball_delay >= 80) {
|
||||
// increase ball speed
|
||||
hits = 0;
|
||||
ball_delay -= 20;
|
||||
}
|
||||
|
||||
ball_x+= ball_move_x;
|
||||
ball_y+= ball_move_y;
|
||||
}
|
||||
7
src/pong_ball.h
Normal file
7
src/pong_ball.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef PONG_BALL_H
|
||||
#define PONG_BALL_H
|
||||
|
||||
void point_scored();
|
||||
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
33
src/pong_player.cpp
Normal file
33
src/pong_player.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
int ball_player_collision(int player, int ball_y) {
|
||||
for (int p= player; p < player + BAR_LENGTH; p++) {
|
||||
if (ball_y == p) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int pong_move_p1(int &p1_start, int &need_refresh) {
|
||||
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
|
||||
p1_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
|
||||
p1_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
|
||||
int pong_move_p2(int &p2_start, int &need_refresh) {
|
||||
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
|
||||
p2_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
|
||||
p2_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
8
src/pong_player.h
Normal file
8
src/pong_player.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef PONG_PLAYER_H
|
||||
#define PONG_PLAYER_H
|
||||
|
||||
int ball_player_collision(int player, int ball_y);
|
||||
int pong_move_p1(int &p1_start, int &need_refresh);
|
||||
int pong_move_p2(int &p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
22
src/pong_render.cpp
Normal file
22
src/pong_render.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
|
||||
// clear
|
||||
for (int x=0; x < MATRIX_WIDTH; x++) {
|
||||
for (int y=0; y < MATRIX_HEIGHT; y++) {
|
||||
frame[y][x]= 0;
|
||||
}
|
||||
}
|
||||
|
||||
// players coords
|
||||
for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) {
|
||||
frame[i][0]= 1;
|
||||
}
|
||||
for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) {
|
||||
frame[i][MATRIX_WIDTH-1]= 1;
|
||||
}
|
||||
|
||||
// ball coords
|
||||
frame[ball_y][ball_x]= 1;
|
||||
}
|
||||
9
src/pong_render.h
Normal file
9
src/pong_render.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#ifndef PONG_RENDER_H
|
||||
#define PONG_RENDER_H
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "Arduino_LED_Matrix.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user