#include "Arduino_LED_Matrix.h" #include "config.h" #include "pong_render.h" #include "pong_player.h" #include "pong_ball.h" // create LED matrix object ArduinoLEDMatrix matrix; // initial pong frame byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; // players coordinates int p1_start= 1; int p2_start= 4; // initials balls coordinates int ball_x= BALL_RESET_X; int ball_y= BALL_RESET_Y; int need_refresh= 1; int loop_delay= INITIAL_LOOP_DELAY; long exec_t2= millis(); void setup() { //Serial.begin(115200); Serial.begin(9600); // stard LED matrix matrix.begin(); pinMode(P1_BTN_UP, INPUT_PULLUP); pinMode(P1_BTN_BOTTOM, INPUT_PULLUP); pinMode(P2_BTN_UP, INPUT_PULLUP); pinMode(P2_BTN_BOTTOM, INPUT_PULLUP); randomSeed(analogRead(0)); } void loop() { long exec_t1= millis(); pong_move_p1(p1_start, need_refresh); pong_move_p2(p2_start, need_refresh); render_matrix(frame, p1_start, p2_start, need_refresh, ball_x, ball_y); if (exec_t1 - exec_t2 > loop_delay) { move_ball(ball_x, ball_y, loop_delay, p1_start, p2_start, need_refresh); exec_t2= exec_t1; } matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH); delay(50); }