improve rerender logics
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This commit is contained in:
andrea
2026-03-15 20:23:52 +01:00
parent 7c065d8799
commit fec4db0c5d
7 changed files with 19 additions and 18 deletions

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@@ -8,7 +8,7 @@ A classic implementation of the Pong game developed specifically for the Arduino
# 📹 Preview # 📹 Preview
![Pong](preview.png) ![Pong](assets/preview.png)
Youtube: https://youtu.be/ouLBTDjpKqc Youtube: https://youtu.be/ouLBTDjpKqc

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@@ -30,7 +30,7 @@ int ball_y= BALL_RESET_Y;
int need_refresh= 1; int need_refresh= 1;
int loop_delay= INITIAL_LOOP_DELAY; int ball_delay= INITIAL_BALL_DELAY;
long exec_t2= millis(); long exec_t2= millis();
@@ -51,11 +51,14 @@ void loop() {
long exec_t1= millis(); long exec_t1= millis();
pong_move_p1(p1_start, need_refresh); pong_move_p1(p1_start, need_refresh);
pong_move_p2(p2_start, need_refresh); pong_move_p2(p2_start, need_refresh);
render_matrix(frame, p1_start, p2_start, need_refresh, ball_x, ball_y); if (exec_t1 - exec_t2 > ball_delay) {
if (exec_t1 - exec_t2 > loop_delay) { move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
move_ball(ball_x, ball_y, loop_delay, p1_start, p2_start, need_refresh);
exec_t2= exec_t1; exec_t2= exec_t1;
} }
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH); if (need_refresh) {
render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
need_refresh= 0;
}
delay(50); delay(50);
} }

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Before

Width:  |  Height:  |  Size: 847 KiB

After

Width:  |  Height:  |  Size: 847 KiB

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@@ -8,4 +8,4 @@
#define BALL_RESET_X (MATRIX_WIDTH / 2) #define BALL_RESET_X (MATRIX_WIDTH / 2)
#define BALL_RESET_Y (MATRIX_HEIGHT / 2) #define BALL_RESET_Y (MATRIX_HEIGHT / 2)
#define BAR_LENGTH 3 #define BAR_LENGTH 3
#define INITIAL_LOOP_DELAY 200 #define INITIAL_BALL_DELAY 200

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@@ -13,7 +13,7 @@ int p2_score= 0;
int ball_move_x= 0; int ball_move_x= 0;
int ball_move_y= 0; int ball_move_y= 0;
void point_scored(int &ball_x, int &ball_y, int &loop_delay) { void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
ball_x= BALL_RESET_X; ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y; ball_y= BALL_RESET_Y;
Serial.print("P1: "); Serial.print("P1: ");
@@ -24,10 +24,10 @@ void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
Serial.println(); Serial.println();
hits= 0; hits= 0;
loop_delay= INITIAL_LOOP_DELAY; ball_delay= INITIAL_BALL_DELAY;
} }
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh) { void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
need_refresh= 1; need_refresh= 1;
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) { if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits // ball out of matrix limits
@@ -52,7 +52,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
// else p2 score, reset board // else p2 score, reset board
p2_score += 1; p2_score += 1;
Serial.println("Player 2 Scores"); Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, loop_delay); point_scored(ball_x, ball_y, ball_delay);
} }
else { else {
hits += 1; hits += 1;
@@ -64,7 +64,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
// else p1 score, reset board // else p1 score, reset board
p1_score += 1; p1_score += 1;
Serial.println("Player 1 Scores"); Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, loop_delay); point_scored(ball_x, ball_y, ball_delay);
} }
else { else {
hits += 1; hits += 1;
@@ -77,10 +77,10 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
ball_move_y= ball_move_y * -1; ball_move_y= ball_move_y * -1;
} }
if (hits >= 6 && loop_delay >= 80) { if (hits >= 6 && ball_delay >= 80) {
// increase ball speed // increase ball speed
hits = 0; hits = 0;
loop_delay -= 20; ball_delay -= 20;
} }
ball_x+= ball_move_x; ball_x+= ball_move_x;

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@@ -1,9 +1,7 @@
#include <Arduino.h> #include <Arduino.h>
#include "config.h" #include "config.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y) { void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
if (!need_refresh) return;
need_refresh= 0;
// clear // clear
for (int x=0; x < MATRIX_WIDTH; x++) { for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) { for (int y=0; y < MATRIX_HEIGHT; y++) {

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@@ -4,6 +4,6 @@
#include <Arduino.h> #include <Arduino.h>
#include "Arduino_LED_Matrix.h" #include "Arduino_LED_Matrix.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y); void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
#endif #endif