render visual menu on led matrix to easly allow user choose the game modes
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@@ -178,7 +178,7 @@ const byte font_pong[10][8][3] = {
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},
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};
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const byte pvp_frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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const byte frame_pvp[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0 },
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{ 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0 },
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@@ -189,7 +189,7 @@ const byte pvp_frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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const byte pvc_frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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const byte frame_pvc[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0 },
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{ 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0 },
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@@ -200,7 +200,7 @@ const byte pvc_frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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const byte cvc_frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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const byte frame_cvc[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 },
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@@ -211,4 +211,4 @@ const byte cvc_frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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const byte (*game_modes[3])[12]= {pvp_frame, pvc_frame, cvc_frame};
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const byte (*frame_gmodes[3])[12]= {frame_pvp, frame_pvc, frame_cvc};
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