random shift ball vertical position after score
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@@ -36,9 +36,9 @@ enum game_statuses : uint8_t {
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game_statuses game_status= TIMER;
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game_statuses game_status= TIMER;
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Ball ball(4, 6);
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Ball ball(4, 6);
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// HumanPaddle p1(1, P1_BTN_UP, P1_BTN_BOTTOM);
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HumanPaddle p1(1, P1_BTN_UP, P1_BTN_BOTTOM);
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// HumanPaddle p2(4, P2_BTN_UP, P2_BTN_BOTTOM);
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// HumanPaddle p2(4, P2_BTN_UP, P2_BTN_BOTTOM);
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BotPaddle p1(1, 0, 2);
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// BotPaddle p1(1, 0, 2);
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BotPaddle p2(4, MATRIX_WIDTH-1, 1);
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BotPaddle p2(4, MATRIX_WIDTH-1, 1);
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Engine engine(p1, p2, ball, INITIAL_BALL_DELAY);
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Engine engine(p1, p2, ball, INITIAL_BALL_DELAY);
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Renderer renderer(p1, p2, ball, frame, matrix);
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Renderer renderer(p1, p2, ball, frame, matrix);
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@@ -36,7 +36,9 @@ int8_t Ball::get_direction_y() {
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void Ball::reset_position () {
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void Ball::reset_position () {
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_x= BALL_RESET_X;
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_x= BALL_RESET_X;
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_y= BALL_RESET_Y;
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int8_t delta= random(3);
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if (random(2) == 0) delta *= -1;
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_y= BALL_RESET_Y + delta;
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this -> _init_directions(_direction_x);
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this -> _init_directions(_direction_x);
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this -> _init_directions(_direction_y);
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this -> _init_directions(_direction_y);
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}
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}
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@@ -64,9 +64,9 @@ bool Engine::control_players() {
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bool need_refresh= false;
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bool need_refresh= false;
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if (_p1.is_human()) need_refresh |= _p1.check_pad_movement();
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if (_p1.is_human()) need_refresh |= _p1.check_pad_movement();
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else need_refresh |= _p1.check_pad_movement();
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else need_refresh |= _p1.check_pad_movement(_ball);
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if (_p2.is_human()) need_refresh |= _p2.check_pad_movement();
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if (_p2.is_human()) need_refresh |= _p2.check_pad_movement();
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else need_refresh |= _p2.check_pad_movement();
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else need_refresh |= _p2.check_pad_movement(_ball);
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return need_refresh;
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return need_refresh;
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}
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}
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