clean logs and improve engine handling by removing hits and movment_delay from the loop to the engine
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@@ -60,13 +60,9 @@ void Renderer::render_score() {
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void Renderer::render_winner() {
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this -> _clear_matrix();
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// check winner
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if (_p1.get_score() > _p2.get_score()) {
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Serial.println("Player 1 wins!!!");
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if (_p1.get_score() > _p2.get_score())
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_matrix.loadSequence(pone_wins);
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}
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else {
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Serial.println("Player 2 wins!!!");
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else
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_matrix.loadSequence(ptwo_wins);
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}
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_matrix.play(true);
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}
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