2026-03-18 20:38:31 +01:00
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#include "renderer.h"
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void Renderer::_clear_matrix() {
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for (int x=0; x < MATRIX_WIDTH; x++) {
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for (int y=0; y < MATRIX_HEIGHT; y++) {
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_frame[y][x]= 0;
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}
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}
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}
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void Renderer::render_timer(uint8_t seconds) {
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this -> _clear_matrix();
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for (int h=0; h < 8; h++) {
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for (int w=0; w < 3; w++) {
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_frame[h][w+5]= font_pong[seconds][h][w];
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}
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}
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_matrix.renderBitmap(_frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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}
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void Renderer::render_matrix() {
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this -> _clear_matrix();
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uint8_t p1pos= _p1.get_position();
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uint8_t p2pos= _p2.get_position();
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// players coords
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for (int i= p1pos; i < p1pos+PADDLE_LENGTH; i++) {
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_frame[i][0]= 1;
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}
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for (int i= p2pos; i < p2pos+PADDLE_LENGTH; i++) {
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_frame[i][MATRIX_WIDTH-1]= 1;
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}
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// ball coords
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uint8_t bx= _ball.get_x();
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uint8_t by= _ball.get_y();
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_frame[by][bx]= 1;
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_matrix.renderBitmap(_frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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}
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void Renderer::render_score() {
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this -> _clear_matrix();
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_frame[4][5]= 1;
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_frame[4][6]= 1;
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for (int h=0; h < 8; h++) {
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for (int w=0; w < 3; w++) {
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_frame[h][w+1]= font_pong[_p1.get_score()][h][w];
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}
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}
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for (int h=0; h < 8; h++) {
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for (int w=0; w < 3; w++) {
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_frame[h][w+8]= font_pong[_p2.get_score()][h][w];
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}
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}
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_matrix.renderBitmap(_frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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}
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void Renderer::render_winner() {
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this -> _clear_matrix();
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// check winner
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2026-03-18 21:41:51 +01:00
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if (_p1.get_score() > _p2.get_score())
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2026-03-18 20:38:31 +01:00
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_matrix.loadSequence(pone_wins);
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2026-03-18 21:41:51 +01:00
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else
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2026-03-18 20:38:31 +01:00
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_matrix.loadSequence(ptwo_wins);
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_matrix.play(true);
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}
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