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arduino_pong/src/engine.cpp

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#include <Arduino.h>
#include "ball.h"
#include "paddle.h"
#include "config.h"
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#include "engine.h"
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bool Engine::_check_pad_ball_collision(Paddle &p) {
uint8_t ppos= p.get_position();
for (int p= ppos; p < ppos + PADDLE_LENGTH; p++) {
if (_ball.get_y() == p) {
return true;
}
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}
return false;
}
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void Engine::_print_score() {
Serial.print("P1: ");
Serial.print(_p1.get_score());
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(_p2.get_score());
Serial.println();
}
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void Engine::run(uint8_t &ball_delay) {
_event= NONE;
_ball.move();
uint8_t bx= _ball.get_x();
uint8_t by= _ball.get_y();
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if (bx <= 0) {
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if (!this -> _check_pad_ball_collision(_p1)) {
// p2 scores
_p2.increase_score();
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_ball.reset_position(); // XXX this is probably too early i reset the position before render
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ball_delay= INITIAL_BALL_DELAY;
Serial.println("Player 2 Scores");
this -> _print_score();
_event= P2SCORE;
return;
}
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else {
_hits += 1;
_ball.bounce_on_pad();
_event= P2_COLLISION;
}
}
else if (bx >= MATRIX_WIDTH-1) {
if (!this -> _check_pad_ball_collision(_p2)) {
// p1 scores
_p1.increase_score();
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_ball.reset_position(); // XXX this is probably too early i reset the position before render
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ball_delay= INITIAL_BALL_DELAY;
Serial.println("Player 1 Scores");
this -> _print_score();
_event= P1SCORE;
return;
}
else {
_hits += 1;
_ball.bounce_on_pad();
_event= P1_COLLISION;
}
}
if (by == 0 || by == MATRIX_HEIGHT-1) {
_ball.bounce_on_sides();
_event= WALL_COLLISION;
}
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// increase ball speed every 6 hits on pads
// if ball is not at max speed
if (_hits >= 6 && ball_delay >= 80) {
_hits= 0;
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ball_delay-= 20; // XXX handle it on loop()
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}
}
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EngineEvents Engine::get_event() {
return _event;
}
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void Engine::reset() {
_p1.reset();
_p2.reset();
_ball.reset_position();
}